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About the Game

Veil of Ashes is a Real-Time Tactic Game set in a Dark Steampunk Universe. You fight for control of strategic points on different maps in multiplayer and skirmish matches. Capture and hold the majority of these points to win the match!

Units

In the match, your units are dropped off in landing zones or at captured strategic points. The battle is never far away!

To accomplish the objective, you have a wide range of unit types at your command.

Infantry

Infantry operate in squads and carry various weapons such as rifles and grenade launchers. Infantry are deadly at close range. Their greatest strength is their low visibility. On the open field, however, infantrymen are helpless.

Vehicles

Vehicles are the allrounders in Veil of Ashes. Whether transporter or tank, reconnaissance or repair vehicle, the variety is huge. The vehicles feel most at home on open terrain and they are not able to drive into forests.

Behemoths

Behemoths are the most powerful and expensive units on the field, although there are weaker and stronger ones of their kind. Like vehicles, their purpose can vary. Unlike vehicles, however, behemoths are easy to spot due to their size.

Game Mechanics

Veil of Ashes follows a semi-realistic principle with its game mechanics. This means that the game should offer tactical depth when controlling the units, without becoming so realistic that only hardcore gamers will feel addressed. Veil of Ashes has the following mechanics:

Armor

The armour is based on a simple system. Either a projectile penetrates the armour and causes full damage or it does not. The probability of a projectile penetrating the armour depends on the target’s armour and the armour penetration value of the projectile. Units can have different strengths of armour depending on the side they are hit.

Condition Effects

A hit on a vehicle does not only mean a deduction of HP. Condition effects are triggered with varying degrees of probability, for example the failure of the engine.

Tactical Support

Players can request tactical support, for example in the form of observation airplanes that scout an area, or supporting fire from long-range artillery.

Destructible Environment

Buildings can be occupied and also destroyed. Trees are knocked over by vehicles and behemoths. Explosions create craters which can be used as natural cover. Your actions change the landscape over the course of the battle.

Ressource System

Reinforcement points are necessary for behemoths, but can also be used for tactical support like artillery strikes.

The resource system is based on two resources.

Cinium

Cinium is the most important resource. You have the maximum amount of Cinium right from the start. Each unit costs Cinium, but requesting a unit only binds the Cinium to that unit. If the unit is destroyed, you get your resources back in rates. In this way, you are never without options and can always influence the battle!

Reinforcement Points

The second resource are Reinforcement Points. You obtain this resource by destroying enemies, repairing allies and capturing strategic points. Reinforcement points are necessary for behemoths, but can also be used for tactical support like artillery strikes or reconnaissance aircrafts.

Discover More

A short summary of the background stories of the three playable factions Sacrum Imperium, Lohenreich and Communes.[...]

Origin Cinium is an element whose origin is more unclear than it appears at first glance. It is found in the ash deserts and particularly frequently in the muddy rivers that spring from sources there or whose riverbeds run through those lost lands. Scholars[...]

The map of Europe 200 years after the inferno. It shows the borders of various nations and the cinium-rich, uninhabitable ash deserts.[...]