To accomplish the objective, you have a wide range of unit types at your command.
Infantry operate in squads and carry various weapons such as rifles and grenade launchers. Infantry are deadly at close range. Their greatest strength is their low visibility. On the open field, however, infantrymen are helpless.
Vehicles are the allrounders in Veil of Ashes. Whether transporter or tank, reconnaissance or repair vehicle, the variety is huge. The vehicles feel most at home on open terrain and they are not able to drive into forests.
Cruisers are the most powerful and expensive units on the field, although there are weaker and stronger ones of their kind. Like vehicles, their purpose can vary. Unlike vehicles, however, cruisers are easy to spot due to their size.
In the Battalion Editor, you put together units and support abilities in a deck that are available to you in battle. Players can change their battalion during the match, but in the match itself you only have the choice of three of your created battalions. Think carefully, because there are many dangers on the battlefield that need to be countered!
Veil of Ashes follows a semi-realistic principle with its game mechanics. This means that the game should offer tactical depth when controlling the units, without becoming so realistic that only hardcore gamers will feel addressed. Veil of Ashes has the following mechanics:
The armour is based on a simple system. Either a projectile penetrates the armour and causes full damage or it does not. The probability of a projectile penetrating the armour depends on the target’s armour and the armour penetration value of the projectile. Units can have different strengths of armour depending on the side they are hit.
The line of sight system not only blocks the view behind large obstacles such as buildings, but also includes values for spotting and visibility. Infantry is much harder to spot than a tank, especially if the infantry is hidding in a forest. A tank will also spot an enemy much later than a squad of infantry. Reconnaissance is therefore an important element.
A hit on a vehicle does not only mean a deduction of HP. Condition effects are triggered with varying degrees of probability, for example the failure of the engine.
Units have a morale value. The more hits the unit takes, even if they do not cause any damage, the more its morale drops. Units with low morale receive a penalty up to the point at which the unit is temporarily paralysed.
Players can request tactical support, for example in the form of observation balloons that scout an area, or supporting fire from long-range artillery.
Buildings can be occupied and also destroyed. Trees are knocked over by vehicles and cruisers. Explosions create craters which can be used as natural cover. Your actions change the landscape over the course of the battle.
The resource system is based on two resources.
Cinium is the most important resource. You have the maximum amount of Cinium right from the start. Each unit costs Cinium, but requesting a unit only binds the Cinium to that unit. If the unit is destroyed, you get your resources back in rates. In this way, you are never without options and can always influence the battle!
The second resource are Reinforcement Points. You obtain this resource by destroying enemies, repairing allies and capturing strategic points. Reinforcement points are necessary for stronger units, for example cruisers, but can also be used for tactical support like artillery strikes or reconnaissance balloons.
By playing matches you earn XP points, which you can use in the Progression System to unlock new content.
You can unlock variations for certain units. These will feature different types of turrets or armour. If a variant is better in some characteristics, it will be weaker in others. The purpose is not to gain strength with higher levels, but to adjust your units to the playstyle you want to achieve.
Skins allow you to customise the appearance of your units without changing their stats. All skins are designed to fit the theme of the faction and the world.